Wednesday, 30 September 2009

sin city style!!!

continuing on from the other post about the noir idea id just like to show some examples of the kind of feel im going for in my piece.



see the shadows and style of this shot with the hard lighting and the high contrast shadows. this is the desired effect im looking for. im heavily influenced by frank millers work as his sin city movies is probably my favorite movie of all time.



VisualFX and Motion Graphics.

really looking forward to this module, i have always been a fan of great title sequences and visual effects. i also have a rather large love for typography. this module means i can experiment in each part :)

im hoping to create a almost film noir style piece inspired by the work of frank miller and other crime related visuals.

ive chosen to make an ident for alibi channel.

using a mix of typography and illustrations i plan to make a classy new film noir style ident for the channel.

here some inspirational video i found using the technique i want to use.





i especially love the graphic style of this kiss kiss bang bang title sequence, the illustrations which are generally quite dark involving lots of shadowing is really visually impressive. reminds me of another video which i was shown using the same technique but slightly more advanced.

VIRUS

virus from robert proch on Vimeo.



all i can say is wow, i envy this guys ability. a mix of graphic illustrations, 3d and amazing after effects post work.

i especially love the part at about 43 second with the shadow guy jumping the fences and later the dog chasing him, icredible stuff.

Tuesday, 9 June 2009

Maya Stetches




My initial ideas for the maya animation

Slow In - Out

This refers to the spacing of the inbetween frames at maximum positions. It is the second and third order continuity of motion of the object. Rather than having a uniform velocity for an object, it is more appealing, and sometimes more realistic, to have the velocity vary at the extremes. For example, a bouncing ball moves faster as it approaches or leaves the ground and slower as it approaches leaves its maximum position. The name comes from having the object or character "slow out" of one pose and "slow in" to the next pose.

for example:

50th post: Animation Principals

Stretch and squash:

When real objects move only totally rigid ones, e.g., a chair, remain rigid in motion. Living creatures always deform in shape in some manner. For example, if you bend your arm, your bicep muscles contract and bulge out. They then lengthen and disappear when your arm straightens out. The squashed position shows the form flattened out and the stretched position shows the form extended. An important rule is that the volume of the object should remain constant at rest, squashed, or stretched. If this rule is not obeyed, then the object appears to shrink when squashed and to grow when stretched.
A classic example is a bouncing ball, that squashes when it hits the ground and stretches just before and after. The stretching, while not realistic, makes the ball appear to be moving faster right before and after it hits the ground.



Anticipation:

An action occurs in three parts:

1. the preparation for the action - this is anticipation
2. the action
3. the termination of the action

Anticipation is the preparation for an action which is about to occur for example in luxo jr where he wind up to jump on top of the ball. this can also help viewers become weary of a quick action for example dashing off screen.



Exaggeration

Exaggeration does not mean just distorting the actions or objects arbitrarily, but the animator must carefully choose which properties to exaggerate. If only one thing is exaggerated then it may stand out too much. If everything is exaggerated, then the entire scene may appear too unrealistic.

Monday, 8 June 2009

Animation Principals/Techniques

Puppet animation typically involves stop-motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an armature inside of them to keep them still and steady as well as constraining them to move at particular joints. Examples include The Tale of the Fox, the films of Jiří Trnka, The Nightmare Before Christmas, and the TV series Robot Chicken .



Computer animation; Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer. You can use programs like Blender 3d, Autodesk Maya, 3d Max, and many others to create computer animations which we shall be doing in our lessons.



Animation Techniques/Principals

:O

Rotoscoping!
Rotoscoping is a technique, patented by Max Fleischer in 1917, where animators trace live-action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978), used as a basis and inspiration for character animation, as in most Disney films, or used in a stylized and expressive manner, as in Waking Life (US, 2001) and A Scanner Darkly (US, 2006).

heres a cool example of rotoscoping i found on youtube.



stop motion animation is probably my favourite method/technique of animation as i feel it produced a visually great experiance. it is created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement.



Clay Animation: uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have an armature or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures. made famous really by the Aardman animation studios who created Wallace and Gromit.